If you're wearing simple armor-even with the difficulty turned down-a musketeer can two-shot you. In the hands of enemies, though, muskets produce frustrating deaths. Like only having a single rubber ball to throw at your classmates in dodgeball, the feeling of sniping a halberdier that's about to impale one of your cavalrymen-an asset that you've nurtured, leveled up, and pay a weekly salary-with that one shot has natural tension and drama to it.
The big, differentiating feature is the addition of primitive firearms: muskets, carbines, and pistols that carry only one round. That's one less Cossack roaming Mount & Blade: With Fire & Sword's sandbox world.Īll the complaints I have about M&B-a UI that resembles parchment in both style and functionality, an untactical AI, rigid animations, the absence of almost any guidance through its wide-open world-are forgotten like an ex-girlfriend's middle name the instant I dismount a man with a musket ball.Īs this stand-alone expansion trots the unique roleplaying franchise into seventeenth-century Europe, it retains the appeal of M&B's messy, dated-looking-but-detailed gameplay in which you gather a small army and pillage or negotiate your way to nobility or infamy. Blam -a spearman slumps forward on his saddle, ragdolling off the mount. With my rifle level with my eye, I release my grip on the mouse.
MOUNT AND BLADE FIRE AND SWORD PORT FORWARD FULL
I spur my steed to a full trot, swivel on my saddle to aim behind me, and squeeze the left mouse button. Mount & Blade: With Fire & Sword review Mount & Blade: With Fire & Sword review